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The action is fast and hectic but it’s also unforgiving. It took a lot of patience to understand and get to grips with the sheer speed of it all as it’s on the same speed levels as a Quake or Unreal tournament. You play as a man with a blade who can Parkour and jump all over the level, slow downtime, and generally fuck people up. Either way, this is one of the most visceral in your face experiences I have played in a while. Ghostrunner is easily described as deadly Parkour or ninja simulator. A lot of repeating the same section over and over.So satisfying when you nail the perfect run or even just kill a guy spectacularly.Level design has an almost puzzle-like element to it.Air dodges- can slow down time and move to avoid bullets yet home in on the enemy.
Wall running, sliding, ramp sliding for speed. Repetition and learning is the key as you learn the rhythm of the level from who to kill first to what walls to run. Keyboard-rebind keys and mouse sensitivity. Controller-9 schemes, invert axis and sensitivity sliders, and rumble.
Graphics-fullscreen, resolution, resolution scale, fidelityFX upsampling, FidelityFX sharpening, fidelityFX sharpening scale, DLSS, DLSS mode, anti-aliasing, post-processing quality, shadow/texture/effects/material quality, blur, gore effect, frame rate limit (30/60/120/144/240/unlimited), the field of view slider and Ray tracing. It tells the story of a world that has already ended and its inhabitants who fight to survive. Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes.